New Cards Database

Discussion in 'Patch Notes and Updates' started by RagniteRo, Apr 30, 2019.

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  1. RagniteRo

    RagniteRo Administrator Staff Member

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    [​IMG]

    This database includes all the cards from the Pre-Renewal with enchanted effects which allows the creation of alternative builds or it gives a use to the cards that were unpopular. Renewal cards have been balanced and integrated manually to the Pre-Renewal environment of RagniteRo while preserving their original essence.


    [​IMG]

    Normal Cards
    The following Normal cards have their effects changed in order to create alternative builds for your favorite characters.

    [​IMG] Gazeti Card
    Class: Accessory
    Add a 5% chance of auto casting Level 2 Cold Bolt on the enemy when attacking (Physical and Magical).

    [​IMG] Bloody Knight Card
    Class: Weapon
    Add a 4% chance of auto casting Level 1 Meteor Storm on the enemy when attacking (Physical and Magical).

    [​IMG] Chepet Card
    Class: Weapon
    Add a 5% chance of auto casting Level 5 Heal on the enemy when attacking (Physical and Magical).

    [​IMG] Hatii Babe Card
    Class: Weapon
    Add a 5% chance of auto casting
    Level 3 Frost Diver on the enemy when attacking(Physical and Magical).
    [+ Garm Card]
    Frost Diver chance Increases to 15%
    [​IMG] Kasa Card
    Class: Garment
    Has a 5% chance of auto-casting Level 5 Fire Bolt or Level 5 Fire Ball on the enemy when attacking (Physical and Magical).

    [​IMG] Mutant Dragonoid Card
    Class: Weapon
    ATK + 15
    Add a 5% chance of auto casting
    Level 3 Fireball on an enemy when attacking (Physical and Magical).
    If the user has mastered the skill at Level 10, it will cast
    Level 10 Fire Ball.
    [​IMG] Owl Duke Card
    Class: Accessory
    Add a 0.3% chance of auto casting
    Level 3 Impositio Manus on the user when attacking.
    [+ Owl Baron Card]
    Add a 4% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking (Physical and Magical).
    [​IMG] Wind Ghost Card
    Class: Accessory
    Add a 3% chance of auto casting
    Level 3 Jupitel Thunder on the enemy when attacking (Physical and Magical).
    If the user has mastered the skill at Level 10, it will cast
    Level 10 Jupitel Thunder.
    [​IMG] Injustice Card
    Class: Weapon
    Add a 5% chance of auto casting
    Level 1 Sonic Blow on the enemy when attacking.
    The auto-cast of Sonic Blow does not interrumpts auto attacks.

    [+ Zherlthsh Card]
    Atk + 20
    Luk + 3

    [​IMG]

    MvP and Mini Boss Cards
    The following MvP and Mini Boss cards have been modified to make them viable and at the same time preserving its original essence.

    [​IMG] Necromancer Card
    Class: Weapon
    Ignores 2% Magic Defense of enemies.
    [When compounded to a One-handed Staff, Two-handed Staff or Mace weapon type.]

    Int + 1
    Additionally ignores 1% Magic Defense of enemies.

    [​IMG] Lord of Dead Card
    Fix effect: Now works with long-range attacks and long-range skills.

    [​IMG] Moonlight Flower Card
    Class: Footgear
    Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.
    [​IMG] Golden Thief Bug Card
    Class: Shield
    Reduce Magic Damage by 60%.
    Nullify all magic debuffs, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
    [​IMG] Eddga Card
    Class: Footgear
    Enable effect of the Level 5 Endure skill so long as the Footgear to which this card is compounded is equipped.

    Maximum HP increased by 1% per refine rate.
    [​IMG] Maya Card
    Class: Shield
    Reflect single target attack Magic back at the caster (Success Chance 40%).
    [​IMG] General Egnigem Cenia Card
    Class: Shoes
    Every 10 seconds, you recover 50 HP and 10 SP. Increases Maximum HP and Maximum SP by 10%.
    [Refine Rate of equipped Footgear is +9 or above]

    All stats + 2
    [​IMG] Doppelganger Card
    Class: Weapon
    Enable 50% Attack Speed so long as the weapon to which this card is compounded is equipped.
    [​IMG] Evil Snake Lord Card
    Class: Headgear
    Never be affected by Blind and Curse effects.

    Int + 3.
    [Refine Rate +7 or higher]

    Each magic cast has a chance of adding Int +7 for 5 seconds.
    [​IMG] Dracula Card
    Class: Weapon
    Atk + 25.
    Enable a 10% chance of gaining 10% of the damage inflicted upon an enemy as SP with each attack.
    When Physically attacking add a small chance to cast Level 1 Vampire Gift.

    (An area 11 * 11 area will get hit for 100% damage while you regain 100% damage worth of HP)
    [​IMG] Drake Card
    Class: Weapon
    Nullify reduction in damage inflicted on enemies resulting from enemy's size.
    Add a 3% chance of auto casting Level 2 Deluge on the user when attacking.

    Add a 3% chance of auto casting Level 3 Water Ball on the enemy when attacking.
    [​IMG] Osiris Card
    Class: Accessory
    Enable full HP and SP restoration when resurrected.
    Causes Has a 4% chance to cast Level 5 Stone Curse while physically attacking.

    [​IMG] Pharaoh Card
    Class: Headgear
    Reduce SP Consumption of skills by 30%.
    [Refine Rate +7 or higher]

    Mdef + 6
    [​IMG] RSX-0806 Card
    Class: Armor
    Can not be knocked back.
    Vit + 3.
    HP + 20%
    Make an armor indestructible (except in upgrade attempts).
    [​IMG] Dark Lord Card
    Class: Shoes
    Add a 10% chance of auto casting Level 7 Meteor Storm on an enemy when the user receives Physical or Magical Damage.

    There is a small chance to cause damage and Curse status ailment to every enemies in the screen they are in.
    [+ Dark Illusion Card]
    Maximum HP and SP + 20%.
    Reduce cast time by an additional 10%.
    [​IMG] Atroce Card
    Class: Weapon
    Atk + 50
    Gain 1 SP every time when attacking.
    [​IMG] High Priest Card
    Class: Armor
    Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself.

    [Priest, High Priest]
    Enables use of Level 3 Providence, but adds 30 seconds to the cooldown of this ability.
    [​IMG] MasterSmith Card
    Class: Weapon
    Add a 5% chance of breaking the enemy's Weapon and a 4% chance of breaking the enemy's Armor when attacking.
    Add a 2% chance of breaking the enemy's Helm and a 1% chance of breaking the enemy's Shield when attacking.
    [​IMG] Berzebub Card
    Class: Accessory
    [Every Job except Doram Race]

    Reduce Casting Time by 50%.
    [​IMG] Ifrit Card
    Class: Accessory
    Increase ATK, Critical Rate, and HIT every 5 Job Level.
    Add a 2% chance of auto casting Level 7 Earthquake on the user when the user receives Physical Damage.

    Note: Level 7 Earthquake does 1,300% Matk Neutral magical damage to all players in a 15x15 area around the user. The damage inflicted is split across all players hit by this skill.
    [​IMG] Sniper Card
    Class: Weapon
    Reduces HP recovery by 100%.
    Add a 10% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.


     
    Last edited: Apr 30, 2019
  2. RagniteRo

    RagniteRo Administrator Staff Member

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    [​IMG]
    Cards from the renewal enviroment have been adapted to Pre-Renewal balance and mechanics, these cards preverse their original essence and are dropped by their corresponding monsters.

    Endless Tower

    [​IMG] Naght Seiger Card ([​IMG] MvP)
    Class: Armor Card
    Increases damage of Ghost element magic by 30%.


    New World Maps

    [​IMG] Dolomedes Card
    Class: Headgear Card
    Dex + 2
    When used by archers, adds DEX + 1 for each 3 refine.

    [​IMG] Bradium Golem Card
    Class: Weapon Card
    Increases magic damage against Brute monsters by 10%.


    [​IMG] Pinguicula Card
    Class: Weapon Card
    Increases magic damage against Insect monsters by 10%.


    [​IMG] Cobalt Mineral Card
    Class: Weapon Card
    Increases magic damage against Formless monsters by 10%.


    [​IMG] Zakudam Card
    Class: Weapon Card
    Increases magic damage against Demi-Human monsters by 2%.


    [​IMG] Ancient Tree Card
    Class: Weapon Card
    Increases magic damage against Undead monsters by 10%.


    [​IMG] Draco Egg Card Card
    Class: Weapon Card
    Increases magic damage against Dragon monsters by 10%.


    [​IMG] Nepenthes Card Card
    Class: Weapon Card
    Increases magic damage against Plant monsters by 10%.


    [​IMG] Naga Card
    Class: Weapon Card
    Increases magic damage against Fish monsters by 10%.


    [​IMG] Dark Pinguicula Card
    Class: Headgear Card
    ATK + 10.
    Add a 1% chance of auto casting Level 3 Envenom on an enemy when attacking.


    [​IMG] Heavy Metaling Card
    Class: Footgear Card
    STR + 2.
    [Merchant and Merchant Upper Classes]

    Increases damage of Cart Revolution by 20%, but increases its SP cost by 12.

    [​IMG] Beholder Master Card
    Class: Weapon Card
    Ranged Attack Damage + 8%.
    [+ Bow]

    If the weapon is refined to +8 or higher, Increases Attack Speed by 5%.

    [​IMG] Aunoe Card
    Class: Weapon Card
    Inflict 15% more damage with Critical attacks.
    Increase damage inflicted on Medium size monster by 5%.

    [​IMG] Fanat Card
    Class: Weapon Card
    Atk + 20.
    [+ Two-handed Sword]

    If the weapon is refined to +8 or higher, Increases Attack Speed by 5%.

    [​IMG] Phylla Card
    Class: Headgear Card

    Dex + 1, Agi + 1.
    When dealing physical damage, there's a chance that for 4 seconds you will receive Crit + 20.

    [​IMG] Rhyncho Card
    Class: Headgear Card
    Increase healing skills effectiveness by 4%.
    Increases SP cost of Heal skill by 15.

    [​IMG] Rata Card
    Class: Headgear Card
    Matk + 2%
    When dealing magic damage, there's a chance that for 4 seconds your Fixed casting time will be reduced by 50% (does not stack with other fixed cast time effects).

    [​IMG] Duneyrr Card
    Class: Headgear Card
    Atk + 10.
    When dealing physical damage, there's a chance that for 4 seconds your Perfect Dodge will increase by 10.

    [​IMG] Tendrillion Card ([​IMG] Mini Boss)

    Class: Weapon Card
    Inflict 20% more damage with Critical attacks.
    If compounded weapon is refined to +6 or higher, Atk +25.
    If compounded weapon is refined to +8 or higher, Crit +5.

    [​IMG] Hardrock Mammoth Card ([​IMG] Mini Boss)

    Class: Armor Card
    Def + 5
    If compounded armor is refined to +6 or higher, Def + 2, MaxHP +10%
    If compounded armor is refined to +8 or higher, MaxHP +3%

    [​IMG] Nidhoggur Shadow Card ([​IMG] MvP)

    Map: Nidhoggur's Nest - Guide
    Class: Armor Card
    Int + 5
    Add a 5% chance of auto casting 'Stone Curse' or 'Sleep' on an enemy when the user receives Magical Damage.


    Bio Laboratory 4

    [​IMG] Randel Card
    Class: Garment Card
    Flee + 10.
    Enables use of Level 3 Auto Guard.


    [​IMG] Flamel Card
    Class: Garment Card
    Flee + 10.
    Increase effectiveness of Red, Orange, Yellow and White Potion by 200%.

    [​IMG] Celia Card
    Class: Garment Card
    Flee + 10.
    Enables use of Level 1 Abracadabra.


    [​IMG] Chen Card
    Class: Garment Card
    Flee + 10.
    Enables use of Level 2 Call Spirits.


    [​IMG] Gertie Card
    Class: Garment Card
    Flee + 10.
    Enables use of Level 1 Close Confine.


    [​IMG] Alphoccio Card
    Class: Garment Card
    Flee + 10.
    [Bard and Bard Upper Class]

    MaxHP +10%, MaxSP +5%.

    [​IMG] Trentini Card
    Class: Garment Card
    Flee + 10.
    [Dancer and Dancer Upper Class]

    MaxHP +10%, MaxSP +5%.

    [​IMG] Clown Card ([​IMG] MvP)

    Class: Armor Card
    Flee +30
    When base VIT at least 110: Additional Flee +20.
    Enables use of Level 10 Poem of Bragi (When you equips a Whip or Musical Instrument).


    [​IMG] Professor Card ([​IMG] MvP)

    Class: Armor Card
    Matk +7%
    When base DEX at least 110: Additional Matk +3%.
    Has a chance of autocasting Level 3 Land Protector around the user when the user receives magical attacks.


    [​IMG] Champion Card ([​IMG] MvP)

    Class: Armor Card
    Atk +7%
    When base AGI at least 110: Additional Atk +3%.
    Has a chance of autocasting Level 4 Investigate when the user receives physical attacks.


    [​IMG] Creator Card ([​IMG] MvP)

    Class: Armor Card
    Crit +30.

    When base STR at least 110: Additional Crit +15.
    Has a chance of autocasting Level 5 Acid Terror when the user receives physical attacks.


    [​IMG] Stalker Card ([​IMG] MvP)

    Class: Armor Card
    Hit +20.

    When base LUK at least 110: Additional HIT +20.
    Has a chance of autocasting Level 1 Full Strip when the user receives physical attacks.


    [​IMG] Paladin Card ([​IMG] MvP)

    Class: Armor Card
    MaxHP +7%.

    When base INT at least 110: Additional MaxHP +5%.
    Has a chance of autocasting Level 8 Grand Cross when the user receives physical attacks.


    [​IMG] Gypsy Card ([​IMG] MvP)

    Class: Armor Card
    Flee +30.

    When base VIT at least 110: Additional Flee +20.
    Enables use of Level 10 Service for You (When you equips a Whip or Musical Instrument).


    Scaraba Dungeon

    [​IMG] Scaraba Card
    Class: Accessory Card
    Effect: Matk + 1%, Max SP - 1%.

    [​IMG] Queen Scaraba Card ([​IMG] MvP)

    Class: Weapon Card
    Effect: Increases damage to scaraba by 30%.

    Every time you attack, small chance to cause Silence to all enemies within 5x5 cells around you.

    Scaraba Nightmare Mode (Instance)

    [​IMG] Gold Scaraba Card
    Class: Accessory Card
    Effect: Atk + 15, Max HP - 1%.


    [​IMG] Gold Queen Scaraba Card ([​IMG] MvP)

    Class: Headgear Card
    Effect: Int + 4. Reduces damage from insect monsters by 10%.
    If refined to +9 or above, adds an additional 5% resistance.

    Overlook Water (Instance)

    [​IMG] Sedora Card
    Class: Weapon Card
    Increase critical damage by 15%.

    Add a 2% chance of auto casting Bleeding on the enemy when attacking.


    [​IMG] Pot Dofle Card
    Class: Armor Card

    Grant armor with Water property.

    Reduces damage from Fish type monsters by 10%.

    [​IMG] Sropho Card
    Class: Weapon Card

    Add a 2% chance of auto casting Level 1 Jupitel Thunder on the enemy when the user receives Physical Damage.


    [​IMG] King Dramoh Card
    Class: Headgear Card

    STR +2.
    [Swordman and Swordman Upper Classes]

    Every 3 refine on the compounded item adds STR +1.

    [​IMG] Kraken Card ([​IMG] MvP)
    Map: Overlook Water - Guide
    Class: Garment Card
    FLEE +10.
    Enables use of Level 1 Hiding and Level 3 Raid.

    Raid has a chance to cause Bleeding status.

    Hall of Abyss: Hill of Death (Instance)

    [​IMG] Angra Mantis Card
    Class: Headgear Card
    Effect: Increase Critical damage by 2%.

    [Thief Class]

    Every 2 refine on the compounded item adds 1% Critical damage.

    [​IMG] Rudo Card
    Class: Footgear Card
    Effect: Has a chance of increasing movement speed for 3 seconds and AGI by 30 but at the same time lose 40 SP when dealing physical attack.

    [​IMG] Dark Guardian Kades Card ([​IMG] MvP)

    Class: Garment Card
    Effect: Reduces damage taken from Fire, Wind, Water, Earth, Shadow and Undead property attack by 30%.

    Increases damage taken from Ghost and Holy property attack by 50%.


    Hall of Abyss: Tear of Hero (Instance)

    [​IMG] Elvira Card
    Class: Accessory Card
    Effect: Increase Wind Property and Ghost Property magic damage by 10%.


    [​IMG] Gioia Card ([​IMG] MvP)

    Class: Garment Card
    Effect: Increase Wind Property and Ghost Property magic damage by 30%.

    Decrease resistance to all atribute attacks by 10%.


    Hall of Abyss: Wind of Beginning (Instance)

    [​IMG] Armed Guard Soheon Card
    Class: Weapon Card
    Effect: Atk +20.
    [+Dagger Weapon]

    When the compounded equipment is refined to +7 or more, increases Attack Speed by 1%.
    When the compounded equipment is refined to +9 or more, increases Attack Speed by 3%.


    [​IMG] General Daehyon Card ([​IMG] MvP)
    Class: Weapon Card
    Effect: [+One/Two-Handed Sword]

    Each refine on the compounded equipment adds ATK +10


    Hall of Abyss: Warrior Road (Instance)

    [​IMG] Warrior Lola Card
    Class: Weapon Card
    Effect: [+Mace Weapon]

    Atk +25, Crit +10.
    Each refine on the compounded equipment adds ATK +1 and CRIT +1.


    [​IMG] Angry Student Pyuriel Card ([​IMG] MvP)
    Class: Weapon Card
    Effect: Increase Critical Damage by 30%.
    Increases damage received from all monsters races by 10%.

    Nightmare Pyramids (Instance)

    [​IMG] Nightmare Minorous
    Class: Weapon Card
    Effect: Increase physical damage against Brute and Undead monster by 10%.
    [Nightmare Arclouse Card combo]

    Reduce damage from Brute and Undead monsters by 5%.
    Ignore 30% physical defense of Brute and Undead monsters.


    [​IMG] Nightmare Mimic
    Class: Weapon Card
    Effect: Increase magical damage against Brute and Undead monster by 5%.
    [Nightmare Arclouse Card combo]

    Reduce damage from Brute and Undead monsters by 5%.
    Ignore 20% magic defense of Brute and Undead monsters.


    [​IMG] Nightmare Arclouse
    Class: Shield Card
    Effect: Reduce damage from Brute and Undead monsters by 15%.
    [Nightmare Mimic Card combo]

    Reduce damage from Brute and Undead monsters by 5%.
    Ignore 20% magic defense of Brute and Undead monsters.
    [Nightmare Minorous Card combo]

    Reduce damage from Brute and Undead monsters by 5%.
    Ignore 30% physical defense of Brute and Undead monsters.


    [​IMG] Nightmare Ancient Mummy
    Class: Garment Card
    Effect: Reduce damage from Neutral property by 15%.

    Every refine of garment increase magical Fire damage by 1%.

    [Nightmare Mummy Card combo]
    Reduce damage from Neutral property by 5%.
    Increase the probability of causing Sleep to all targets to 2% on 11x11 cells.


    [​IMG] Nightmare Mummy
    Class: Footgear Card
    Effect: When physically and magically attacked, 1% chance to cause Sleep to all targets on 11x11 cells.

    [Nightmare Ancient Mummy Card combo]
    Reduce damage from Neutral property by 5%.
    Increase the probability of causing Sleep to all targets to 2% on 11x11 cells.


    [​IMG] Nightmare Verit
    Class: Footgear Card
    Effect: Increase magical damage inflicted by 5%.
    [Refine Rate +7 or higher]

    Increase magical damage inflicted by 3%.
    [Refine Rate +9 or higher]

    Increase magical damage inflicted by 2%.

    [​IMG] Nightmare Amon Ra ([​IMG] MvP)
    Class: Armor Card
    Effect: Increase magic damage against Shadow and Undead property monsters by 20%.

    Increase magic damage against Demon and Undead race monsters by 20%.
     
    Last edited: Apr 30, 2019
  3. RagniteRo

    RagniteRo Administrator Staff Member

    Joined:
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    [​IMG]

    Nightmare Clock Tower (Instance)

    [​IMG] Big Bell Card
    Class: Weapon Card
    Effect: Increase physical damage against Formless and Demon monster by 10%.
    [Neo Punk Card combo]

    Reduce damage from Formless and Demon monsters by 5%.
    Ignore 30% physical defense of Formless and Demon monsters.

    [​IMG] Big Ben Card
    Class: Weapon Card
    Effect: Increase magical damage against Formless and Demon monster by 5%.
    [Neo Punk Card combo]

    Reduce damage from Formless and Demon monsters by 5%.
    Ignore 20% magic defense of Formless and Demon monsters.

    [​IMG] Neo Punk Card
    Class: Shield Card
    Effect: Reduce damage from Formless and Demon monsters by 15%.
    [Big Ben Card combo]

    Reduce damage from Formless and Demon monsters by 5%.
    Ignore 20% magic defense of Formless and Demon monsters.
    [Big Bell Card combo]

    Reduce damage from Formless and Demon monsters by 5%.
    Ignore 30% physical defense of Formless and Demon monsters.

    [​IMG] Arc Elder Card
    Class: Garment Card
    Effect: Reduce damage from Neutral property by 15%.
    Every refine of garment increase magical Earth damage by 2%.

    [Time Keeper Card combo]
    Reduce damage from Neutral property by 5%.
    Increase the probability of causing Curse to all targets to 2% on 11x11 cells.


    [​IMG] Time Keeper Card
    Class: Footgear Card
    Effect: When physically and magically attacked, 1% chance to cause Curse to all targets on 11x11 cells.

    [Arc Elder Card combo]
    Reduce damage from Neutral property by 5%.
    Increase the probability of causing Curse to all targets to 2% on 11x11 cells.


    [​IMG] Owl Viscount Card
    Class: Accessory Card
    Effect: Increases Attack Speed by 3%.
    [Owl Marquees Card combo]

    Add a 2% chance of auto casting Level 1 Lord of Vermilion when dealing physical attack.

    [​IMG] Owl Marquees Card
    Class: Accessory Card
    Effect: Add a 5% chance of auto casting Level 1 Whirlwind when dealing physical attack.

    If the user has mastered the skill at Level 5, it will cast Level 5 instead.
    [Owl Viscount Card combo]

    Add a 2% chance of auto casting Level 1 Lord of Vermilion when dealing physical attack.

    [​IMG] Time Holder Card ([​IMG] MvP)

    Class: Weapon Card
    Effect: Matk + 5%.
    Increase SP consumption of skills by 10%.

    Octopus Cave (Instance)

    [​IMG] Mini Octopus Card
    Class: Weapon Card
    Effect: Adds a 3% chance to cause Blind to an enemy when dealing magical damage.


    [​IMG] Giant Octopus Card ([​IMG] MvP)

    Class: Armor Card
    Effect: Maximun HP + 12%.
    Enable use of
    Level 4 Waterball.

    Malangdo Dungeon (Starry Coral Area)

    [​IMG] Siorava Card
    Class: Headgear Card
    Effect: Luk + 2.
    If used by Merchant types, each 3 refine adds Luk + 1.


    [​IMG] Red Eruma Card
    Class: Weapon Card
    Effect: Adds a 3% chance to cause Curse to an enemy when dealing magical damage.


    [​IMG] Wild Rider Card
    Class: Footgear Card
    Effect: Agi + 3.

    When dealing physical damage there is a high chance to cast Level 5 Increase Agility on yourself.


    Old Glast Heim (Instance)

    [​IMG] White Knight Card
    Class: Weapon Card
    Effect: Atk +15.

    Increases physical damage inflicted on Medium and Large size monsters by 12%.
    [+ Khalitzburg Knight Card]

    Increases physical damage inflicted on Medium and Large size monsters by 5%.
    Reduces physical damage taken from Medium and Large size monsters by 5%.
    Available: Quest - Old Glast Heim

    [​IMG] Khalitzburg Knight Card
    Class: Shield Card
    Effect: Mdef +2.

    Reduces physical and magical damage taken from Medium and Large size monsters by 20%.
    [+ White Knight Card]

    Increases physical damage inflicted on Medium and Large size monsters by 5%.
    Reduces physical damage taken from Medium and Large size monsters by 5%.
    Available: Quest - Old Glast Heim

    [​IMG] Agony of Royal Knight Card
    Class: Armor
    Effect: Maximun HP +8%.

    When killing monsters using physical attacks, recover 200 HP. Every refine level, increase HP recovered by 100.

    Drain 4444 HP as the armor is unequipped.
    [+ Grudge of Royal Knight Card]
    Increase resistance against Neutral property attack by 20%.
    Flee +20.
    Recover HP 100 and SP 6 every 6 seconds when equipped.


    [​IMG] Grudge of Royal Knight Card
    Class: Garment
    Effect: Maximun SP +4%.

    When killing monsters using physical attacks, recover 20 SP. Every refine level, increase SP recovered by 10.

    Drain 444 SP as the armor is unequipped.
    [+ Grudge of Royal Knight Card]
    Increase resistance against Neutral property attack by 20%.
    Flee +20.
    Recover HP 100 and SP 6 every 6 seconds when equipped.


    [​IMG] Corruption Root Card ([​IMG] MvP)
    Class: Weapon
    Effect: Atk +20.

    Has a 2% chance of inflicting Stone Curse, Sleep or Curse on all targets within a 5x5 cells when dealing melee physical attacks.


    [​IMG] Amdarais Card ([​IMG] MvP)
    Class: Armor
    Effect: Atk + 10%, Matk + 5%.

    Each 4 seconds lost 666 HP and 66 SP.

    Drain 6666 HP and 666 SP as the armor is unequipped.


    Brasilis Dungeon (Beyond the Waterfall)

    [​IMG] Piranha Card
    Class: Shoes

    Effect: Increase physical and magical damage against Fish race monster by 10%.
    [Refine Rate +9 or higher]

    Add an additonal damage against Fish race monster by 5%.

    [​IMG] Iara Card
    Class: Accessory
    Effect: Maximun SP +50.
    [+ Obeaune Card]

    Enable use of Level 1 Status Recovery.

    [​IMG] Boitata Card ([​IMG] MvP)
    Class: Armor
    Effect: Increase physical damage against Brute race, Insect race, Wind property and Earth property monster by 20%.


    Moscovia Dungeon (Dremuci Forest)

    [​IMG] Wood Goblin Card
    Class: Armor

    Effect: Increase physical damage against Water and Earth properties monsters by 5%.

    Increase damage taken from Water and Earth properties monsters by 5%.
    [Refine Rate +9 or higher]
    Add an additonal physical damage against Water and Earth properties monsters by 5%.

    [​IMG] Les Card
    Class: Shield
    Effect: Reduce physical and magical damage taken from Wind property by 30%.

    Increase damage taken from Earth property by 5%.

    [​IMG] Vavayaga Card
    Class: Shoes
    Effect: Flee +5 per refine rate on the footgear.


    [​IMG] Uzhas Card
    Class: Headgear

    Effect: Increase magical damage against Demon race monsters by 10%.
    [Refine Rate +9 or higher]

    Add an additonal magical damage against Demon race monsters by 5%.

    [​IMG] Mavka Card
    Class: Headgear
    Effect: Recover 5 SP per enemy hit by physical damage.

    Increase SP consumption of skills by 50%

    [​IMG] Gopinich Card ([​IMG] MvP)

    Class: Accessory
    Effect: Increase Fire and Earth properties magical damage by 10%.


    Horror Toy Factory

    [​IMG] Decorated Evil Tree Card
    Class: Armor
    Effect: Max HP +2000, Max SP +250, Flee - 50.

    [​IMG] Vicious Cookie Card
    Class: Shoes
    Effect: Max HP -2%, Atk +1%, Matk +1%.

    Every 2 refine level increment, Atk +1%, Matk +1%, Max HP -2%.

    [​IMG] Evil Dwelling Box Card
    Class: Weapon
    Effect: Max HP - 1225.
    Adds a 5% chance of inflicting Curse on the target when performing a magical attack.


    [​IMG] Creepy Demon Card
    Class: Accessory
    Effect: Max HP -13%.
    Adds a 40% chance of inflicting Curse on the attacker when receiving a magical attack.


    [​IMG] Malicious Baby Ghost Card
    Class: Accessory
    Effect: Max HP -13%.
    Adds a 40% chance of inflicting Curse on the attacker when receiving a physical attack.


    [​IMG] Dancing Marionette Card
    Class: Weapon
    Effect: Atk -3%.
    Increases Attack Speed by 10%.

    [​IMG] Abandoned Teddy Bear Card
    Class: Shoes
    Effect: Max SP +20%.
    Adds a 5% chance of inflicting Curse on the user when performing a physical or magical attack.


    [​IMG] Celine Kimi Card ([​IMG] MvP)
    Class: Weapon
    Effect: Matk +2%.
    Adds a 0.5% chance of inflicting Level 1 Critical Wound on the target when performing a magical attack.

    Adds an additional 1.5% chance of inflicting Level 1 Critical Wound per 3 upgrade levels of the compounded item.

    Endless Tower v2.0 (Instance)

    [​IMG] Sealed Eddga Card
    Class: Footgear
    Effect: Maximum HP increased by 1% per refine rate.

    Enable effect of the Level 1 Endure skill so long as the Footgear to which this card is compounded is equipped.
    [If compounded equipment is refined to +7 or higher]
    Maximum HP + 3%.
    [​IMG] Sealed Lord of Dead Card
    Class: Weapon
    Effect: Add a 0.01% chance of auto casting Coma on an enemy.

    Add a 3% chance of auto casting Stun, Curse, Silence, Poison or Bleeding in random when attacking the enemy.
    [If compounded equipment is refined to +7 or higher]
    Additional, 0.01% chance of auto casting Coma on an enemy.
    [​IMG] Sealed Turtle General Card
    Class: Weapon
    Effect: Increases damage inflicted on all enemies by 10%.

    Add a 4% chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack.
    [If compounded equipment is refined to +7 or higher]
    Additional 3% chance of auto casting Level 10 Magnum Break.
    [​IMG] Sealed Orc Hero Card
    Class: Headgear
    Effect: Vit +4

    Add a 50% resistance against Stun status.
    [If compounded equipment is refined to +7 or higher]
    Vit +3.
    [​IMG] Sealed Moonlight Flower Card
    Class: Footgear
    Effect: Enable use of Level 2 Increase Agility.

    [If compounded equipment is refined to +7 or higher]
    Enable use of Level 7 Increase Agility.
    [​IMG] Sealed Beelzebub Card
    Class: Accessory
    Effect: Reduce cast time of all skills by 49%.

    [​IMG] Sealed Ifrit Card
    Class: Accessory
    Effect: Increase Critical Rate every 6 Job Level.

    Increase ATK and HIT every 4 Job Level.
    [​IMG] Sealed Randgris Card
    Class: Weapon
    Effect: Increases Physical Attack Strength by 5%.

    Adds a 1% chance of autocast Level 1 Dispell with each physical attack.
    Make Compounded weapon is indestructible, but it can still be destroyed by failed upgrade attempts.
    [If compounded equipment is refined to +7 or higher]
    Additional, 1% chance of autocast Level 1 Dispell.​

     
    Last edited: Apr 30, 2019
  4. RagniteRo

    RagniteRo Administrator Staff Member

    Joined:
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    [​IMG]

    Brasilis Field

    [​IMG] Curupira Card
    Class: Weapon
    Effect: Increase magic attack against Water property monsters by 2%.

    [ Refine Rate +7 or higher ]
    Increase magic attack against Water property monsters by 3%.
    [ Refine Rate +9 or higher ]
    Increase magic attack against Water property monsters by 5%.
    [​IMG] Tucan Card
    Class: Headgear
    Effect: Increase magical damage against Insect race monster by 5%.

    [ Refine Rate +9 or higher ]
    Increase magical damage against Insect race monster by 2%.

    [​IMG] Jaguar Card
    Class: Headgear
    Effect: Increase magical damage against Brute race monster by 5%.

    [ Refine Rate +9 or higher ]
    Increase magical damage against Brute race monster by 2%.

    [​IMG] Headless Mule Card ([​IMG] Mini Boss)
    Class: Accessory
    Effect: Increase Water and Holy property magical damage by 10%.


    Eclage Field (Blooming Flower Land)

    [​IMG] Petal Card
    Class: Garment
    Effect: Increases critical damage on targets by 2% for every 20 base Luk.

    [​IMG] Menblatt Card
    Class: Garment
    Effect: Increases long-ranged damage on targets by 1% for every 20 base Dex.


    Eclage Dungeon (Bifrost Tower)

    [​IMG] Antique Book Card
    Class: Garment
    Effect: Increases Matk+ 20 for every 20 base Int.

    [​IMG] Cenere Card
    Class: Garment
    Effect: Increases Aspd by 2% for every 20 base Agi.

    [​IMG] Lichtern Yellow Card
    Class: Headgear
    Effect: Matk +10.

    Increases the damage of Ghost property magical attacks on targets by 5%.
    [If compounded equipment is refined to +9 or higher]
    Increases the damage of Ghost property magical attacks on targets by an additional 4%.
    [​IMG] Lichtern Blue Card
    Class: Headgear
    Effect: Matk +10.

    Increases the damage of Water property magical attacks on targets by 3%.
    [If compounded equipment is refined to +9 or higher]
    Increases the damage of Water property magical attacks on targets by an additional 2%.
    [​IMG] Lichtern Red Card
    Class: Headgear
    Effect: Matk +10.

    Increases the damage of Fire property magical attacks on targets by 3%.
    [If compounded equipment is refined to +9 or higher]
    Increases the damage of Fire property magical attacks on targets by an additional 2%.
    [​IMG] Lichtern Green Card
    Class: Headgear
    Effect: Matk +10.

    Increases the damage of Earth property magical attacks on targets by 5%.
    [If compounded equipment is refined to +9 or higher]
    Increases the damage of Earth property magical attacks on targets by an additional 4%.
    [​IMG] Faithful Manager Card ([​IMG] MvP)
    Class: Weapon
    Effect: Atk +20, Matk +20.

    Ignores Physical and Magical Defense from Demi-Human monsters by 1% each refinement level.


    Bakonawa Lake (Instance)

    [​IMG] Bakonawa Card ([​IMG] MvP)
    Class: Armor
    Effect: Str +4.

    Adds a 5% chance of inflicting Level 2 Wide Bleeding on any target within 23-23 cells of the user when receiving a physical attack.


    Lasagna Field 1 (Ravioli Plain Watch)

    [​IMG] Eggring Card
    Class: Armor
    Effect: Luk +2, Maximum HP +50.

    [​IMG] Leaf Lunatic Card
    Class: Shoes
    Effect: Maximum SP +5.


    [​IMG] Grass Fabre Card
    Class: Armor
    Effect: Luk +1, Maximum HP +100.


    Lasagna Field 2 (Ravioli Forest)

    [​IMG] Wild Hornet Card
    Class: Weapon
    Effect: Atk +5.

    [​IMG] Sweet Roda Frog Card
    Class: Armor
    Effect: Maximum HP +300, Maximum SP +10.


    [​IMG] Hunter Wolf Card
    Class: Shoes
    Effect: Maximum HP +30.


    [​IMG] Scout Basilisk Card
    Class: Shield
    Effect: Reduces damage taken from Small, Medium size attackers by 5%.


    Lasagna Dungeon 1 (Dragon's Nest)

    [​IMG] Trans Spore Card
    Class: Headgear
    Effect: Vit +1, Int +1.

    [​IMG] Big Eggring Card ([​IMG] Mini Boss)

    Class: Garment
    Effect: The reductions applied won't fall below zero.

    Max HP + 1000
    Max HP - 200 for every 10 base Vit.
    Atk + 25
    Atk - 5 for every 10 base Str.
    Matk + 25
    Matk - 5 for every 10 base Int.
    Aspd + 10%
    Aspd - 2% for every 10 base Agi.
    Increases long-ranged damage on targets by 5%.
    Reduces long-ranged damage on targets by 1% for every 10 base Dex.
    Increases critical damage on targets by 10%.
    Reduces critical damage on targets by 2% for every 10 base Luk.

    Lasagna Dungeon 2 (Dragon's Nest)

    [​IMG] Jungle Mandragora Card
    Class: Weapon
    Effect: Increases Magical damage on Wind property targets by 2%.

    If upgrade level is +7 or higher,
    Increases Magical damage on Wind property targets by an additional 4%.
    If upgrade level is +9 or higher,
    Increases Magical damage on Wind property targets by an additional 6%.

    [​IMG] Charge Basilisk Card
    Class: Shield
    Effect: Reduces damage taken from Medium, Large size attackers by 20%.

    Increases damage taken from Small size attackers by 15%.

    Lasagna Dungeon 3 (Dragon's Nest)

    [​IMG] Fruit Pom Spider Card
    Class: Weapon
    Effect: Increases Magical damage on Fire property targets by 2%.

    If upgrade level is +7 or higher,
    Increases Magical damage on Fire property targets by an additional 4%.
    If upgrade level is +9 or higher,
    Increases Magical damage on Fire property targets by an additional 6%.

    Buwaya Cave (Instance)

    [​IMG] Buwaya Card ([​IMG] MvP)

    Class: Armor
    Effect: Vit +4.
    Adds a 5% chance of inflicting Level 2 Wide Stone Curse on any target within 23-23 cells of the user when receiving a magical attack.


    Bangungot Hospital (Instance)

    [​IMG] Bangungot Card ([​IMG] MvP)
    Class: Armor
    Effect: Int +4.
    Adds a 2% chance of inflicting Level 2 Wide Sleep on any target within 23-23 cells of the user when receiving a magical attack.


     
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