Hi all! When I was working on my server, I had in mind to implement a system thanks to the which, each MvP not only drops their normal cards, but also a "fake card" at a higher chance. Fake cards have the same bonuses normal mvp cards have, but with lower %. Es: Fake Tao Gunka card: Maximum HP + 50% DEF - 25, MDEF - 25. Along with a "fake card", MvPs would also drop a "fragment of card" at a low chance (like 8 or 10%). Once you collect 10 of them, a specific npc allows you to trade them for a real mvp card. It would also be cool to have another npc which where you can trade 3 mvp cards for a random one. I think this system would help new people get a decent equipment and reduce the gap between full equipped ones. If you get 3 fake Kiel cards, you'd have 45% of delay reduction, which is still better than 0. This system doesn't ruin the gameplay but adds more dynamism and also enhances the economy. It is necessary, in my opinion, to always give the player the sensation of "having something" rather than having nothing and feeling depressed about the time it will take to get full equipped. Lastly, this system should come with a gold sprite for the normal MvP cards while the original sprite shall be used for the fake ones. This to emphasize the joy of having a normal and strong card!