Patch 1.20 Notes [Ghost Palace, Ninja Kro update]

Discussion in 'Patch Notes and Updates' started by RagniteRo, Jul 26, 2019.

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  1. RagniteRo

    RagniteRo Administrator Staff Member

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    [​IMG]
    It's patch 1.20! The one where Ninja job class finally gets an update based on Elemental Charms and its Official Kro update. We're also making some smaller changes to Summoner (Doram) job class, physical and magical builds should improve their performance with single target skills and Area of Effect skills. A new instance is available, Ghost Palace, a party can fight numerous undeads and demons to get Gray Shards. Geffen Magic Tournament's equipment can also be enchanted with two random enchants at the same time!



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    [​IMG] [​IMG] Elemental Charms
    Exclusive consumables for Ninja job class, these charms can be bought at Prontera with the Amatsu Trader (Prontera).

    [​IMG] Fire Charm (Consumable)
    Summons a Fire Charm, increase the damage Fire property magic attacks by +2% per charm.

    If you have 10 fire charms, your weapon will be endowed with Fire Element.

    [​IMG] Ice Charm (Consumable)
    Summons a Water Charm, increase the damage Water property magic attacks by +2% per charm.

    If you have 10 water charms, your weapon will be endowed with Water Element.

    [​IMG] Wind Charm (Consumable)
    Summons a Wind Charm, increase the damage Wind property magic attacks by +2% per charm.

    If you have 10 wind charms, your weapon will be endowed with Wind Element.

    [​IMG] Earth Charm (Consumable)
    Summons a Earth Charm, increase Weapon ATK by +2% per charm.
    If you have 10 earth charms, your weapon will be endowed with Earth Element.

    [​IMG] Gray Shard
    Can be exchanged for Thanatos Weapons and Gray Equipment in Ghost Palace Instance.

    [​IMG] Summer Fes Coin [Summer Event]
    Summer Festival event has ended, Summer Fes Coin drop has been removed.


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    Doram accesories have been balanced according to a comparison with the damage output of similar job classes. Is important to note that the original accessories related to Area of Effect skills have an increasing effect of 200%, this means that even with the following changes they remain controlled versions. Support/Tank Dorams are on a good spot right now, there is not need to make a change to the support skill branch.

    Balance Changes

    [​IMG] Skeleton Manteau [1]
    Fixed quest: Changed the Voucher requirement for Skeleton cards.

    [​IMG] Keris [2]
    Fixed jobs: Ninjas and Soul Linkers can equip the Keris.

    [​IMG] Chubby Worm Charm [1]
    Effect: Increases the damage of Picky Peck by 1% ⇒ 2% for every 20 base DEX.


    [​IMG] Shining Branch Charm [1]
    Effect: Increases the damage of Silvervine Steam Spear by 1% ⇒ 2% for every 20 base INT.


    [​IMG] Basic Bunny Charm [1]
    Effect: [ + Private Doram set and Fresh Grass Necklace ]

    Increases the damage of Lunatic Carrot Beat by 10% ⇒ 50%.

    [​IMG] Intermediate Bunny Charm [1]
    Effect: [ + Luxurious Doram set and Fresh Grass Necklace ]

    Increases the damage of Lunatic Carrot Beat by 30% ⇒ 100%.

    [​IMG] Advanced Bunny Charm [1]
    Effect: [ + Elegant Doram set and Fresh Grass Necklace ]

    Increases the damage of Lunatic Carrot Beat by 50% ⇒ 150%.

    [​IMG] Basic Leaf Charm [1]
    Effect: [ + Private Doram set and Charming Grass Necklace ]

    Increases the damage of Catnip Meteor by 10% ⇒ 25%.

    [​IMG] Intermediate Leaf Charm [1]
    Effect: [ + Luxurious Doram set and Charming Grass Necklace ]

    Increases the damage of Catnip Meteor by 30% ⇒ 50%.

    [​IMG] Advanced Leaf Charm [1]
    Effect: [ + Elegant Doram set and Charming Grass Necklace ]

    Increases the damage of Catnip Meteor by 50% ⇒ 75%.


    All for One Shop

    [​IMG] Mask of Ifrit [1]
    Class: Upper Headgear
    Defense: 5
    Effect: Str +2, Int +2, Mdef +5.
    Increases resistence against against Fire Property attack by 10%.

    Decreases resistence against Water Property attack by 10%.
    Enables use of Level 1 Sight.
    Add a chance of auto casting Level 3 Meteor Storm dealing Physical or Magical damage.
    Add a chance of auto casting Level 3 Fire Bolt when the user receives Physical Damage.
    Jobs: Every Job

    [​IMG] Hermode Cap [1]
    Class: Upper Headgear
    Defense: 1
    Effect: Increases Attack Speed by 30%.
    Atk -20, Matk -10%
    Reduce damage from Demi-Human monster by 5%.
    Jobs: Every Job


    [​IMG] Maero Thanatos Mask [1]
    Class: Middle Headgear
    Defense: 0
    Effect: Mdef +1.

    Reduces damage taken from Water, Earth, Fire and Wind property attacks by 2%.

    Reduces damage taken from Demi-Human race enemies by 1%.
    Jobs: Every Job

    Amatsu Trader

    [​IMG] Explosive Kunai
    Class: Throwing Weapon
    Attack: 100
    Effect: -
    Available: Amatsu Trader (Prontera)

    Ghost Palace (Thanatos Weapons)

    [​IMG] Thanatos Dagger [2]
    Class: Dagger
    Attack: 100
    Effect: Int +6, Vit +6, Luk -6.
    Matk +10%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Novice, Swordman, Merchant, Thief, Mage, Archer, Soul Linker and Ninja

    [​IMG] Thanatos Sword [2]
    Class: One-handed Sword
    Attack: 150
    Effect: Int +6, Vit +6, Luk -6.
    Matk +7%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Novice, Swordman, Merchant and Thief Classes

    [​IMG] Thanatos Great Sword [2]
    Class: Two-handed Sword
    Attack: 280
    Effect: Int +6, Vit +6, Luk -6.
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Matk +9%
    Jobs: Swordman Class

    [​IMG] Thanatos Axe [2]
    Class: Two-handed Axe
    Attack: 300
    Effect: Int +6, Vit +6, Luk -6.
    Matk +5%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Swordman and Merchant Class

    [​IMG] Thanatos Hammer [2]
    Class: Mace
    Attack: 180
    Effect: Int +6, Vit +6, Luk -6.
    Matk +9%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Swordman, Merchant and Acolyte Class

    [​IMG] Thanatos Spear [2]
    Class: One-handed Spear
    Attack: 150
    Weight: 400
    Effect: Int +6, Vit +6, Luk -6.
    Matk +7%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Swordman Class

    [​IMG]Thanatos Long Spear [2]
    Class: Two-handed Spear
    Attack: 250
    Weight: 500
    Effect: Int +6, Vit +6, Luk -6.
    Matk +5%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Swordman Class

    [​IMG]Thanatos Bow [2]
    Class: Bow
    Attack: 180
    Effect: Int +6, Vit +6, Luk -6.
    Matk +10%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Archer Class and Rogue

    [​IMG]Thanatos Katar [2]
    Class: Katar
    Attack: 220
    Effect: Int +6, Vit +6, Luk -6.
    Matk +5%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Assassin

    [​IMG] Thanatos Knuckle [2]
    Class: Knuckle
    Attack: 160
    Effect: Int +6, Vit +6, Luk -6.
    Matk +7%
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Priest and Monk

    [​IMG]Thanatos Staff [2]
    Class: One-handed Staff
    Attack: 100
    Effect: Int +6, Vit +6, Luk -6.
    Matk +15%
    Increases Healing skills effectiveness by 20%.
    Restore 1000 HP when killing an enemy with a Magical attack.
    Restore 100 SP when killing an enemy with a Magical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Mage, Acolyte Class and Soul Linker


    [​IMG]Thanatos Double Staff [2]
    Class: One-handed Staff
    Attack: 120
    Effect: Int +6, Vit +6, Luk -6.
    Matk +20%
    Increases Healing skills effectiveness by 15%.
    Restore 500 HP when killing an enemy with a Magical attack.
    Restore 50 SP when killing an enemy with a Magical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Mage and Acolyte Class


    [​IMG]Thanatos Violin [2]
    Class: Musical Instrument
    Attack: 200
    Effect: Int +6, Vit +6, Luk -6.
    Matk +10%
    Increases long-ranged damage on targets by 12%.
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Bard

    [​IMG]Thanatos Whip [2]
    Class: Whip
    Attack: 200
    Effect: Int +6, Vit +6, Luk -6.
    Matk +10%
    Increases long-ranged damage on targets by 12%.
    Adds a 5% chance of restoring 5% of damage as HP when performing a Physical attack.
    Adds a 1% chance of restoring 5% of damage as SP when performing a Physical attack.
    Drains 500 HP every 10 seconds.
    Consumes 2,000 HP when unequipped.
    Jobs: Dancer


    Ghost Palace (Gray Equipment Set)

    [​IMG] Helmet of Gray [1]
    Class: Upper Headgear
    Defense: 2
    Effect: Reduces damage taken from Holy property attacks by 3%.

    Reduces damage taken from Holy property attacks by an additional 1% for every 2 upgrade levels of the item.
    [ Helmet of Gray + Armor of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
    [ Helmet of Gray + Robe of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Maximum HP +25%
    Maximum SP +25%
    Matk +10%

    Jobs: Every Job


    [​IMG] Armor of Gray [1]
    Class: Armor
    Defense: 5
    Effect: Mdef +4.
    Reduces damage taken from Holy property attacks by 10%.

    Reduces damage taken from Holy property attacks by an additional 1% for every upgrade levels of the item.
    [ Helmet of Gray + Armor of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
    Jobs: Every Job

    [​IMG] Robe of Gray [1]
    Class: Armor
    Defense: 4
    Effect: Reduces damage taken from Holy property attacks by 10%.

    Reduces damage taken from Holy property attacks by an additional 1% for every upgrade levels of the item.
    [ Helmet of Gray + Robe of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Maximum HP +25%
    Maximum SP +25%
    Matk +10%

    Jobs: Every Job


    [​IMG] Cloak of Gray [1]
    Class: Garment
    Defense: 3
    Effect: Reduces damage taken from Holy property attacks by 5%.

    Reduces damage taken from Holy property attacks by an additional 1% for every 2 upgrade levels of the item.
    [ Helmet of Gray + Armor of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
    [ Helmet of Gray + Robe of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Maximum HP +25%
    Maximum SP +25%
    Matk +10%

    Jobs: Every Job

    [​IMG] Boots of Gray [1]
    Class: Footgear
    Defense: 2
    Effect: Reduces damage taken from Holy property attacks by 2%.

    Reduces damage taken from Holy property attacks by an additional 1% for every 3 upgrade levels of the item.
    [ Helmet of Gray + Armor of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Adds a 1% chance of casting Level 3 Drain Life on the attacker when receiving a physical attack.
    [ Helmet of Gray + Robe of Gray + Cloak of Gray + Boots of Gray ]
    Reduces damage taken from Neutral property attacks by 15%.
    Maximum HP +25%
    Maximum SP +25%
    Matk +10%

    Jobs: Every Job

    [​IMG] Shield of Gray [1]
    Class: Shield
    Defense: 3
    Effect: Mdef +2.
    Reduces damage taken from Holy property attacks by 20%.

    Reduces damage taken from Holy property attacks by an additional 1% for every upgrade levels of the item.
    Additional Mdef + 1 for every 3 upgrade levels of the item.
    Jobs: Every Job


    [​IMG]

    Ghost Palace

    [​IMG] Knight Sakray Card
    Class: Weapon
    Effect: Atk +20.
    Increase physical damage dealt to Demon and Undead race monsters by 30%.

    Availability: 6,000 Gray Shards. Note: The original cost of this card is 10,000 Gray Shards.


    [​IMG]

    [​IMG] Ninja
    [​IMG] [​IMG] Elemental Charms (Consumables)
    Summons an Elemental Charm. These orbit your head like a Monk's Spirit Sphere. You may have up to 10 charms up at once of the same element, charms have a duration of 300 seconds.
    Caution: Summoning charms of any other element will remove all charms. Charms are removed by skills that remove spirit spheres.

    [​IMG] Throw Shuriken (Official Kro Update)
    The damage is highly increased based on ATK.
    [​IMG] Throw Kunai (Official Kro Update)
    The damage is increased from 3 hits with a total 300% ATK to 300% ATK each hit.
    [​IMG] Throw Huuma Shuriken (Official Kro Update)
    The range of 4th level and 5th level is changed from 3x3 cell to 5x5 cell.
    The total amount of damage no longer is divided among the enemies damaged by this skill.
    [​IMG] Haze Slasher (Official Kro Update)
    The damage is slightly increased from 200% ATK to 600% ATK at max level.
    The Visual view damage is changed to split (2 hits).
    [​IMG] Shadow Slash (Official Kro Update)
    Delay after cast of 2 seconds is eliminated, this skill's delay is based on Attack Speed.
    The damage is increased from 500% ATK to 1200% ATK at max level.
    The Visual view damage is changed to split (3 hits).
    [​IMG] Wind Blade (Official Kro Update)
    Delay after cast of 1 second is eliminated, this skill's delay is based on Attack Speed.
    [​IMG] Lightning Jolt (Official Kro Update)
    The damage is changed to display three times (visual only).
     
    Last edited: Aug 19, 2019 at 8:35 PM
  2. RagniteRo

    RagniteRo Administrator Staff Member

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    [​IMG]

    [​IMG] Geffen Op. Enchanter [Instance]
    Geffen Magic Tournament's Armors and Accessories can be enchanted with 2 random bonuses.


    [​IMG]

    [​IMG]
    [​IMG] Marriage System [Prontera Church]
    Same sex marriages are now allowed.

    [​IMG] Summer Festival NPCs [Summer Event]
    NPCs related to the Summer Festival has been removed until next year.

    [​IMG]

    [​IMG] Pourings [Summer Event]
    Removed Summer Fes Coins drop from all Pourings.

    [​IMG] Ghost Palace (Instance)
    Experience the tragic story of Sakray, as he descends from being a faithful royal guard to becoming a cursed swordsman.
     
    Last edited: Aug 19, 2019 at 6:30 PM
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